This is a preview of the Clouds Set B for Artmatic
The Clouds Set B is the second in a series of cloud
For this collection Artmatic 4.0 or higher and
Voyager 1.2 or higher is required.
All the files generate RGB Alpha clouds. The letters
R, G and B are abbreviations for red, green and blue.
RGB is the most common color model used in computer
graphics. The colors red, green and blue are combined
in various ways to reproduce other colors.
Alpha refers to the 4th output of the files which
carries alpha information. This way the Voyager sun
"knows" where there are clouds and how dense they
RGB Alpha files can generate multiple colored cloud
layers. (In this set you`ll find files with up to 5
The shifted shading is provided by the file
Since every layer may have its own color you can
create wonderful sunset scenes.
From the brightest to the darkest clouds, it`s all
This collection makes use of various techniques to
achieve a realistic shading.
The Clouds Set B consists of 50 ready to use cloud
files along with a AM Voyager file which serves an an
example or starting point. In addition you will get a
library of cloud types packed into CTs (compiled
trees). Along with those files you will get an easy
to follow description of how to handle those files
and how to do simple edits for those who wish to do
so. Included is also a tutorial about the color
system used for the files, that will enable you to
tweak the colors yourself.
The structures themselves are well organized to avoid
any unnecessary confusion.
Another technique allows to place clouds ahead of
other clouds, without havîng to use separate layers.
2 examples that show how the trees might look like:
Like with Scalar Clouds, RGB Alpha clouds interact
with the AM Voyager sun. However the shading of the
clouds is not shifted. So the shifted shading is
provided by the file itself.
The clouds in all files are linked to time. This
means that when you move the Timeline slider in AMV,
the clouds will move. Some even change their shape
while moving. This provides a great amount of sky
variation for an existing scene.