Advanced

Multiple Light Sources

Have you ever wished we had another light source in Voyager besides the sun.
I think I have found a way to at least fake one.
When working on the 3D Pro set for Artmatic I discovered a way to create positional light (A light source that is near the viewever as opposed to the sun).
Now I have tried to make use of it for Voyager and was surprised that it actually works!
The picture below shows a terrain which is lit by the moon (taken from the upcoming Alien/Scifi Sky collection) and there is a second light source which illuminates the hole.
I think it has great potential...
2nd-Lightsource
|

Moon Surface

Here is a possible moonsurface as seen in AM. The small craters are generated by the Craters component. The more prominent craters are built from primitives. This way much more control is possible, like shaping the craters, adding rubble, the way they overlap etc.
AM-Moonsurface
|

Asteroids

When I went through my moon, planet systems I was quite happy with my arsenal. Then I saw a image of an asteroid. The most obvious about it was that the asteroid was not perfectly round but rather looking like an enormous stone.
I also knew that this would challenge me and I equally knew that this would not be easy to achieve with Artmatic.
There were earlier attempts to create stones, meteors and asteroids but they all failed. But they all were experiments I did a while ago and since my experience with Artmatic had been growing in the meantime, I was tempted to find out if I could work it out this time.
...and after days of trial and error I finally found a convincing way to do it (see below).

3D-Asteroid-small
|

SciFi Sky

The UFO is from Eric...

A-21b-Ufo2
|

QTVR Movie:Snowy Mountains

Here is a QTVR movie (Panoramic view of a picture) named Snowy Mountain. The clouds sky is a newly developed seamless 360 Environment. What`s cool about this approach is that you can not only add Voyager clouds to it, but also that this enables you to add any other elements to the sky, like planets, moons, suns, sunbeams etc.

Another interesting aspect is the
RGB Surface file. The snow, instead of taken from Voyager, is provided by the AM file.
The fact that the snow is generated by the AM file rather than directy by Voyager gives you more flexibilty.

1. You can make the snow appear where you like. It does not have to be altitude/slope dependent.
2. You probably noticed that Voyager snow, when used on edgy surfaces, is not smoothening out those areas. This tends to look unnatural.
When creating the snow with AM, all you have to do is make those areas, where the is supposed to be snow, look smooth (which is quite a challenge though).

As for the
RGB Surface I made use of the newly added extra output option "Normal", which adds a bump map to the rock texture. The really tricky thing was to get the snow to appear only on shallow slopes AND to have no bump map applied to it, while having the rock texture on steep slopes with bump mapping.
As those techniques/features have great potential you will probably hear and see a lot about them.

See the QTVR movie -
Snowy Mountains-
|