QTVR
Surreal Construct
October/02/2008 17:14 Archived in:Artmatica
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Spotlight
Here is another QTVR movie file. For the surface I
used one of Eric`s very cool city files.
The sky is a 360 environment. The technique used here makes it possible to have objects that span the entire sky. The construct in this example seamlessly surrounds the city. It`s a candidate for the Alien/SciFi sky collection...
-Surreal Construct-
The sky is a 360 environment. The technique used here makes it possible to have objects that span the entire sky. The construct in this example seamlessly surrounds the city. It`s a candidate for the Alien/SciFi sky collection...
-Surreal Construct-
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QTVR Movie:Snowy Mountains
Here is a QTVR movie (Panoramic view of a picture)
named Snowy Mountain. The clouds sky is a newly
developed seamless
360 Environment.
What`s cool about this approach is that you can not
only add Voyager clouds to it, but also that this
enables you to add any other elements to the sky,
like planets, moons, suns, sunbeams etc.
Another interesting aspect is the RGB Surface file. The snow, instead of taken from Voyager, is provided by the AM file.
The fact that the snow is generated by the AM file rather than directy by Voyager gives you more flexibilty.
1. You can make the snow appear where you like. It does not have to be altitude/slope dependent.
2. You probably noticed that Voyager snow, when used on edgy surfaces, is not smoothening out those areas. This tends to look unnatural.
When creating the snow with AM, all you have to do is make those areas, where the is supposed to be snow, look smooth (which is quite a challenge though).
As for the RGB Surface I made use of the newly added extra output option "Normal", which adds a bump map to the rock texture. The really tricky thing was to get the snow to appear only on shallow slopes AND to have no bump map applied to it, while having the rock texture on steep slopes with bump mapping.
As those techniques/features have great potential you will probably hear and see a lot about them.
See the QTVR movie - Snowy Mountains-
Another interesting aspect is the RGB Surface file. The snow, instead of taken from Voyager, is provided by the AM file.
The fact that the snow is generated by the AM file rather than directy by Voyager gives you more flexibilty.
1. You can make the snow appear where you like. It does not have to be altitude/slope dependent.
2. You probably noticed that Voyager snow, when used on edgy surfaces, is not smoothening out those areas. This tends to look unnatural.
When creating the snow with AM, all you have to do is make those areas, where the is supposed to be snow, look smooth (which is quite a challenge though).
As for the RGB Surface I made use of the newly added extra output option "Normal", which adds a bump map to the rock texture. The really tricky thing was to get the snow to appear only on shallow slopes AND to have no bump map applied to it, while having the rock texture on steep slopes with bump mapping.
As those techniques/features have great potential you will probably hear and see a lot about them.
See the QTVR movie - Snowy Mountains-